Difficulty level: Easy Start location: Speak to Jack the Explorer in Lumbridge in his house west of the General Store. Suggested: Items: Any woodcutting axe, chisel, hammer NPC: Explorer Jack, Isidor, Yeti Walkthrough Hide/Show: Tales of Foreign LandsItems Required: None Talk to Explorer Jack about the Myths of the White Lands. He has a quest for you - to retrieve some precious stones from the caves of the Land of Snow, which he was told about by a passing snow imp. In order to get to the Land of Snow, head to the basement of the Wizard Tower south of Draynor and speak to Isidor. Once you remind him of the teleport phrase "Ectosum glissendo", he will send you to the Land of Snow. Sliding Around : The Land of Snow is a giant sliding ice puzzle - you will slide as far as you can in whatever direction you go. In order to access the caves: Go south. Go east. Go north. Go east onto the non-ice land. Enter the caves to access yet more sliding ice puzzles. Any diagonal movement is achieved by clicking the square directly diagonal of your character. The First Room: Go northeast. Go east. Go north. Go southeast to the next room. The Second Room: Go east. Go south. Go northeast. Go north. Go east to the next room. The Third Room: Go northeast. Go southeast. Go west. Go north. Go east. Go south onto the snow platform. Go east to the next room. The Fourth Room: Go east. Go northwest. Go east. Go north. Go southeast. Go west. Go southeast to the next room. The Fifth Room: Go northeast. Go east. Go north. Go southeast. Go east to the next room. Simply head east through the sixth room. You will enter the seventh room, which contains a Yeti. The Yeti will shout loud enough to send you back. You will have to use the walkway to the north in order to get to the Yeti safely. First you must fill the gaps in the walkway. Starting from the entrance of the sixth room: Go south. Go east. Go north onto the snow circle. Push the stone block to the east. Go east. Go south. Go east onto the snow circle. Push the stone block to the north. Go north. Go east. Go north onto the snow circle. Push the stone block to the west. Go south. Go west onto the snow circle. Push the stone block to the north. Go north. Go east. Go north onto the snow circle. Push the stone block to the west. Go west. Go south onto the snow circle. Push the other stone block to the west. Go southwest. Go north. Go east onto the snow circle. Push the stone block to the north. Go north. Go west. Go north. Go east. Go south onto the snow circle. Push the stone block to the east. Go east. Go south. Go east onto the snow circle. Push the stone block to the north, into its hole. Go northwest onto the snow circle. Push the other stone block to the north, into its hole. Go south. Go west. Go north onto the snow circle. Exit the room through the archway. To get to the walkway: Go north. Go west. Go north. Go east onto the walkway. Squeeze through the crevice and head east across the walkway and squeeze through the crevice on the other side.Yelling at Yetis Study the wall just south of the crevice to discover how to beat the Yeti. Shout into the pipe across from the wall. The Yeti will faint, frightened by your loud voice. Go back through the crevice. Head west across the walkway and enter the crevice on the other side to get back into the fifth room. In the fifth room: Head west back onto the ice. Head southeast. Head east into the sixth room. Head east to cross the sixth room and enter the seventh. Pick up the stones on the snow.Getting Out Line yourself up with the exit and head west out into the sixth room. From here you can either right-click on the archway and select "Exit-cave" to arrive outside.Note: You may wish to depart from these exit instructions to pick up bonus experience from spots on the cave walls. See Tips and Tricks. If you really want more sliding practice, you can exit with the following path: Exit through the archway into the fifth room. Go south. Go west. Go north onto the snow circle and exit through the archway into the fourth room. Go northeast. Go north. Go west. Go south onto the snow circle and exit through the archway into the third room. Go north. Go southwest. Go west. Go south onto the snow circle and exit through the archway into the second room. Go south. Go northwest. Go northeast. Go west. Go north onto the snow circle and exit through the archway into the first room. Go north. Go west. Go south onto the snow circle and exit through the archway, out of the caves. When you make it out of the caves, three snow imps will confront you, informing you that they were pulling a prank when claiming the stones were valuable. In fact, you are carrying Yeti dung, which they will kindly enchant to make sure it doesn't smell for a while. At this point you may teleport away, or you can use the ice puzzle to get out: Go west onto the ice. Go south. Go west. Go north. Go east. Go south. Go west. Go south. Go west. Go north onto the snow circle. Exit through the Portal to return to the Wizard Tower. Returning the Spoils Return to Explorer Jack with the enchanted stones and talk to him about the quest. You will be given the option to either tell the truth about the Yeti dung, or help the imps with their prank. Either way, you have completed the quest! Reward: 500 Experience Point Antique Lamp Quest points gained on completion: 1 Tips, tricks & notes: A number of walls within the cave can be studied for experience rewards: In the second cave, stalactites on the south wall on the snow platform can be chiseled away (with hammer and chisel) to reveal a plaque that can be studied for 2,000 Crafting Experience. (Level 30 Crafting required) In the fourth cave, you can climb roots in the southeast corner to access a snow platform. Study the wall to receive 10,000 Agility Experience. (Level 55 Agility required) In the sixth cave, on the walkway that is accessed in the fifth cave, roots can be cut away (with a woodcutting axe) from the east wall to reveal a segment that can be studied for 20,000 Woodcutting Experience. (Level 80 Woodcutting required) Return to Explorer Jack after the quest to collect an additional 5,000 gp - part of the profits from selling the 'stones' to a witch. Written By/Credits: Smile Adiga Special thanks to: Smile Adiga(Me LOL) and Ali Chelsea7 the creators of this website:Smile Adiga and Ali chelsea7
my 99 str party
w0000t i finally got 99 str!! special thanks to my freinds: -yazan real -elias sh -talal dragon -rdskywalker1 -tamersarji1
w00000t i got 98 str
omgg!!! i can't believe it i finally got 98 str 1.2m left, and 1 more lvl =) thanks to my freinds who supported me
i lost my brain
f2p fishing
only one problem...Revenants...if u got lucky u wont get a Rev in ur trip =P have fun
done by:ali chelsea7
smile adiga
dragon slayer quest
Difficulty level: Hard Start location: Just outside Varrock, in the Champions guild. Speak to the Guild Master to start. Required: Skills: 32 quest points. Be good enough to beat a level 83 Dragon and a lesser demon(s). Items: 3 planks, 90 steel nails, Hammer, Unfired bowl, Wizard's mind bomb, Lobster pot, a piece of silk, and a good HIGH hitting 1 handed weapon. Suggested: An extra 10,000 gp is optional for one part of the quest. Bring good food for the final battle. Monsters: Worm brain (level 2), Giant Rat (level 3), Ghosts (level 19), Zombies (level 24), Skeletons (level 25), Melzar the Mad (level 43), Lesser Demons (level 82), Elvarg the Dragon (level 83). NPC: Champions Guild Master, Oziach, Oracle, Klarense, Ned, Duke Horacio Walkthrough Hide/Show: 1: To start off To start off, talk to the guild master in the Champions guild. Ask him about obtaining a Rune Plate mail, he will tell you that he has a friend, Oziach who can help you out with one. He can be found in a small hut just left of the entrance to Edgeville. He will tell you that you may be in the Champions but you may not be worthy of the title "Hero". He will set you off on a quest to kill the green dragon Elvarg on Crandor Isle. You will need to collect 3 map pieces in order to get to the isle. Return to the Champion's Guild, where the Guild Master will give you the key to Melzar's Maze. Ask the Guild Master all the questions you can in order to be able to proceed through the quest. You may want to drop the key and get a second one from him - some players like to train in the Maze. 2: The first map piece By far the hardest, bring maybe a couple of lobbies if you are low level as you need to fight a level 43 and level 82 lesser demon here. This is basically south west of Falador (north west of Rimmington). Make sure you have the key the guild master gave you. Click here to see theMelzar's Maze Map Make your way in and start killing some rats till you get a red key. Then go into the door in the north west corner and go up the ladder. Now you should be in a room with ghosts, kill them till you get the orange key. Then go though the door 2nd from the left, then up the ladder.- to Melzar the mad Keep killing skeletons until you get a yellow key and go into the most SW door, then follow the corridor around, then down the ladder. Kill some zombies till you get the blue key and go through the door leading to Melzar the mad (most Northern door). He will say all sorts of weird things but kill him and then go through the door leading to the Lesser Demon. The last part of the map can be collected! Kill the lesser and collect your green key. Go through the door and search the chest to get the map piece. If you die in the maze, you can talk to Oziach again about the first map piece to get another key and try again. 3: The second map piece For this you need: Unfired bowl (use soft clay on potters wheel - see crafting guide), Wizard's mind bomb (obtainable in Falador pub for 3 gp), Lobster pot (Port Sarim fishing shop 20 gp), and a piece of silk (Al-Kharid for 3 gp). Once you have all of that, go and speak with the Oracle on Ice Mountain, and then take the items down to the Dwarven Mine and use each on the door to the room in the north east corner, just before you go into the scorpion room. Enter the room and search the chest and voilá, another piece down and 1 to go. 4: The third map piece Right let's do the easiest first. There are two ways of getting this. The first is the hardest, but by far the cheapest. Go to the Port Sarim jail. You can either kill Wormbrain with magic or with range. Then use the Telekinetic grab spell on the piece of map he drops. If you're only level 31 magic you can drink an extra Wizard's mind bomb, which can be bought from the Falador bar, to get your magic high enough for the Telekinetic grab spell. If this is all too much effort for you or if your magic level is too low, you can simply buy the map for 10,000gp from Wormbrain. 5: Obtaining a boat Firstly you will need 3 planks (spawn on Entrana), 90 steel nails, hammer, and 2000 gp. Talk to the guy Klarense at the very end of Port Sarim harbour and offer to buy the boat; he will ask for 2k gp. A boat for 2k gold? BARGAIN! Oh, one problem - it's got a big hole in it. To get the planks you need to go to level 17 wilderness by the graveyard, or if you're a member, you can go to Entrana (speak to any Monk on the dock south of the pub in Port Sarim) or to the Barbarian Outpost where you'll find 4 respawns. If you have a Games Necklace, you can teleport there quickly. For the nails you need to smith 6 steel bars into nails, or buy them from another player (members may buy them from the Sawmill Operator north east of Varrock). Now go back to your boat and patch it up with your hammer and materials. 6: Preparation Before you go to Draynor, use the three map pieces with each other, and you'll have a full map. Now go to Draynor and find Ned the Fisherman and ask him if he will take you to Crandor. He will say yes and he will meet you at the boat. Plan on using your Home teleport to Lumbridge, or take the required runes for a teleport or an item that lets you teleport as the only way off the island is through Red Deadly spiders or dead. Oh, and take some cooked lobsters eh? Also, remember a good one-handed weapon (NOT a 2h nor a regular bow), and a dragonfire shield (you can get this from Duke Horacio upstairs in Lumbridge castle). So go to your boat and off you go. 7: Slaying the dragon You will crash into rocks when you stop and your boat will be ruined, so don't plan on taking it back. Click here to see theCrandor Island Map Get off the boat and make your way past all the dangers and into the dungeon. You'll be at the northern end of the dungeon. Click here to see theKaramja Volcano Dungeon Map Go ahead and into the fray of the green dragon's lair. He will hit no more than 13 on people with 40-45 defence (using the dragonfire shield, that is!) Just use the tactic, run heal attack over and over and you'll eventually win. The dragon uses long range fire breaths, so ranging or maging it isn't recommended, at least without wearing the anti-dragon shield. If you happen to die during the fight, you have to fix the boat to sail off away. Because of that it's recommended to go look for the secret door before fighting the dragon if you're not sure that you can beat the dragon.Returning later When you've killed the beast, you automatically cut of its head. Then, you can just run south through the Lesser Demons (level 82), and go out south through the "odd looking wall". You can now return through this wall at any time. When you get to the Deadly red spiders (level 34)(don't keeping walking south into more demons), head east towards the gold rocks and then south to the dangling climbing rope, where you can climb out. The isle is good for training higher levels; the lessers and skeletons are good experience. After you escape the dragon's lair, you must take the head to Oziach to prove you have killed it. Reward: 18,650 Strength and 18,650 Defence xp. Ability to wear Rune platebody and green dragonhide body armour. Quest points gained on completion: 2 Tips, tricks & notes: With the Construction update P2P players may obtain planks and nails from the Sawmill. made by:Ali chelsea7 and Smile adiga
demon slayer
Difficulty level: Medium Start location: This quest starts in the center of Varrock market. Head over to the blue and white striped tent and talk to the gypsy inside. She will ask you for some money, only 1 gold, to get your palm read. She will then tell you that you are the chosen one, the one who will save the whole of Varrock from a mega demon called Delrith who, whilst alive, nearly destroyed Varrock 150 years ago! She tells you of a special sword named Silverlight, the only sword powerful enough to defeat Delrith. Also note the proper incantation the gypsy tells you when asking how Wally killed the demon. Required: Items: 1 gp, bucket/jug of water (bucket can be obtained in quest), 25 normal bones (cannot be noted) Monsters: Delrith NPC: Gypsy (Varrock), Sir Prysin (Varrock Palace), Captain Rovin (Varrock Palace), Wizard Traiborn (Wizards Tower) Walkthrough Hide/Show: Click here to view thecondensed version of this guide 1: Acquiring the sword: Go north from the tent into the castle, if you go a little North-west you will see a man named Sir Prysin, the person who is supposed to have Silverlight. He explains the Silverlight situation to you and sets you off on a quest to find 3 keys. 2: The First Key The easiest of all, go to the NW corner of the castle and go up the staircase twice, talk to Captain Rovin and he will eventually give you the key. 3: The Second Key Go to the castle kitchen (northeast corner) and go through the door to the courtyard and just to left of the exit you will see a drain. You will need a bucket of water, you can find a bucket by climbing the stairs in the kitchen, use the bucket on the kitchen sink to fill it with water. Use the bucket/jug (with water in it) on the drain and the key will fall into Varrock sewers. To get to the sewers, it's the (!) symbol on the map, east of the castle. The key is on the North-western path. Note: There is a bucket respawn just upstairs above the palace kitchen. 4: The Third key: For this one, you must make your way to the Wizards Tower, which is south-southeast of Draynor Village. Stop at the bank to get your 25 bones (or kill any easy monster like Chickens or Goblins to get them), as these are needed to get the third and final key. Once there, go up the stairs and talk to wizard Traiborn. You can also fight the wizards in the area for bones. 5: The Fight: After you have gotten all three keys make your way back to Varrock castle and talk to Sir Prysin and he will give you the Silverlight Sword. Now make your way to south of Varrock (you should see a stone circle) recite the incantation (this varies for every player) and fight Delrith. Reward: Silverlight Sword. Quest points gained on completion: 3 Tips, tricks & notes: If you lose Silverlight after completing the quest, you can purchase another from Sir Prysin for 500 gp. If you forgot the incantation, you can go back the fortune teller and ask her for it. made by:Ali chelsea7 and Smile adiga
Romeo and Juliet quest
Difficulty level: Easy Start location: Juliet's house, west of Varrock. Alternatively, talk to Romeo at the Varrock Centre fountain. Required: Items: Cadava berries. These berries can be picked from bushes east of Varrock's south gate, near the southeast mining area. NPC: Juliet, Romeo, Father Lawrence, Apothecary Walkthrough Hide/Show: 1. Talk to Juliet on her balcony to learn about her love situation with Romeo and the problems that have occurred. She asks you to take a message to Romeo in Varrock square. Varrock square is the middle of Varrock where you will see a couple of stalls and the central fountain. Alternatively, 2. Find Romeo in Varrock square (he is sometimes in the general store) to learn what he wrote in his letter. He will tell you to talk to Father Lawrence. Father Lawrence is located in a church north east of Varrock square. 3. The Father will tell you a special potion must be made to fool Juliet's father. He sends you to the Apothecary. He is in the southwestern part of Varrock (northwest of the Sword shop). Once you have the cadava berries (see items list above), go to the Apothecary and talk to him to get the cadava potion made. 4. Take the cadava potion back to Juliet and she will thank you for saving her. She asks you to tell Romeo about her plans for them to be together forever. Talk to Romeo for the final time, telling him that Juliet has the potion and he needs to go restore her. Romeo doesn't understand quite completely and thinks his soul mate is dead and lost forever. Reward: Quest points gained on completion: 5 Written By/Credits: The Pure12 Thanks for corrections: Cameron, sweety51599, zxzxzxzx99, Cowman_133 Last updated: May 30th 2008
fake banks!
for those of u who had seen banks like this one...
these banks are obiously FAKE..i mean it FAKE...there are many games like runescape that are dublicates...when u start the game u have more than 1billion in cash nad stuff..and 99 in all lvls!...one of those games are moparscape which is the most famous one!
if u find those games are fun u should play them....as for other people u should NOT believe everything...have a good day=)
fist of guthix
prince ali rescue quest
black knight fortress walkthrough
Difficulty level: Medium Start location: Falador, in the White knight's Castle.The black knights are up to no good. You are hired by the White Knights to spy on them and uncover their evil scheme. Required: Skills: Have 12 quest points. Items: Cabbage (from anywhere except Draynor village), Iron chainbody, Bronze med helm Monsters: Black Knights (Level 33) NPC: Sir Amik Varze (upstairs in the western tower of the White Knights' Castle in Falador). Walkthrough 1: Before approaching the castle Obtain an iron chainmail (can be bought from Wayne's Chains in south Falador) and a bronze medium helmet (helmet shop in the Barbarian Village or Draynor Manor respawn). Then go to the monastery (north west of the Barbarian Village) and take a few cabbages from their cabbage patch (you actually only need one, but you might accidentally eat it, it happens to a lot of people!) Next go to the Black Knights' Castle - it's at the base of Ice mountain, on the north eastern side.2: The element of disguise The front door is locked so you need to use the side door - the Guards' entrance. Put on your iron chain and bronze medium helmet and they don't suspect a thing :)3: Finding out about the secret plot The Castle is pretty complicated, so I'll direct you through. Upon entering, push your way through the fake wall directly in front of you. Go up two ladders and you'll find yourself on the wall walk (roof.) Go down the other ladder, through the door to the east and then up and down the next two ladders to get over the fence. You're now in the altar room. Go out through the door onto the balcony and quickly down the ladder so the knight doesn't hurt you too much. Sneak along the secret passageway and listen at the ventilation grill. You discover that the Black Knights are brewing up an invincibility potion, but that you can save the day by plopping the cabbage you've collected into the cauldron.4: Spoiling the potion Go all the way back to the door from which you entered, and this time go through the door to your east, move quickly up the ladder onto the outer wall. Proceed around the corner and push your way through another wall. Now, RIGHT CLICK on the cabbage and 'use' it on the hole in the floor. Make sure you don't eat it, or you'll have to go and get another.5: Finishing the quest. You chuck the cabbage down the hole, the potion froths and bubbles, and the potion is ruined. Go and talk to Sir Varze again and he'll reward you for your bravery.